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Players Venture into the Dark World of ‘Possessor(s)’ by Heart Machine

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In an intriguing addition to the indie gaming scene, publisher Devolver Digital has released Possessor(s), a title developed by Heart Machine, the studio renowned for the acclaimed game Hyper Light Drifter. This Metroidvania-style game places players in the perspective of a teenage girl named Luca, who navigates a city under the oppressive grip of the fictional corporate giant, Agradyne Systems. As the game unfolds, a catastrophic event caused by the corporation unleashes demons into the city, leading to chaos and destruction.

Luca finds herself gravely injured amid the turmoil, having witnessed the death of a friend. To survive, she makes a pact with a demon named Rhem, who possesses his own hidden agenda. Armed with newfound powers, Luca embarks on a quest driven by revenge and the desire to uncover the fate of her family. The world she explores is filled with a variety of demons, not just human, but also inanimate objects that have become feral, creating a unique and surreal challenge for players.

Art and Gameplay Mechanics

The visual design of Possessor(s) stands out with its striking art style, blending animated characters against rich 3D backdrops. Players will encounter creatively manifested demons, including anthropomorphized school globes and IT equipment. The narrative unfolds through comic-style panels that evoke the feel of visual novels, although notably lacking voice work.

Combat in the game diverges from traditional weaponry; instead of swords or guns, Luca wields everyday items such as kitchen knives and sporting equipment. The gameplay emphasizes agility, requiring players to master dodge maneuvers and parries while utilizing a whip for exploration and combat. This unique approach to both the narrative and gameplay provides a fresh twist on the genre.

Despite its engaging premise and appealing aesthetics, Possessor(s) faces significant challenges. Players may find that exploration often leads to frustration, with many areas yielding little reward. The placement of checkpoints and fast travel points can hinder progress, resulting in repetitive backtracking through previously cleared sections. This can create a sense of being stuck, as players navigate a map that feels less rewarding despite its intriguing design.

Industry Context and Reception

The launch of Possessor(s) comes at a time of heightened scrutiny within the gaming industry, particularly following reports of financial difficulties at Heart Machine. Prior to the game’s release in March 2024, the studio faced layoffs, raising questions about the impact of these challenges on game development.

While the game has moments of brilliance and consistently impressive visuals, issues with pacing and exploration have led to mixed reactions from players. Many find themselves enjoying the art and story but frustrated by the overall gameplay experience. The sentiment of “slog” may resonate with some users, overshadowing the potential of what could have been a standout title.

In summary, Possessor(s) presents a compelling narrative and beautiful artistry but is hindered by gameplay mechanics that may leave players feeling unfulfilled. As the gaming landscape continues to evolve, this title serves as a reminder of the delicate balance between creative vision and practical execution in the pursuit of engaging gameplay.

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